The used game market has recently become a pariah for developers and publishers alike to blame for reduced gains or increased losses to their sales. Many equate used games to piracy, and find no value in its existence.
And they’re full of shit.
Used games are nothing like piracy: a used game is only one game. It can only be given or sold to one person and played by one (or two if there’s split-screen) person at a time. The person who owns the copy of the game can do what they want with it. It is THEIRS. Piracy, is very different. It is the unauthorized use or REPRODUCTION of copyrighted material, meaning that this copy was stolen online, then the pirate made copies of it and distributed it to thousands. How are these concepts similar? They’re not.
Why are developers and publishers pissing and moaning about used games? Simple. They want more money, and if everybody buys used games, then that’s more money to them. Yes, if I buy a used game, then the publisher sees none of that money. But, if I want to sell a game to a friend for cheaper than retail, then why can’t I? It’s my game, I’ll do with it what I wish. Killing the used game market also kills some of our rights as consumers to do with our games what we wish. It’s asinine.
Publishers have taken EA’s “Project Ten Dollars” and applied it to their games, meaning you buy a game new, and you get a code to access a part of the game that would otherwise be locked if you bought new. This isn’t perfect, but it does encourage people to buy new. The annoyance is the constant menus. I can’t just start a fucking game anymore; I have to go through mountains of menus to get to it. Or I have to download a damn patch. Game consoles are becoming more like PCs, but that is the subject of another post.